The Railmaster, Forged, Dusk Mage, and Sharpshooter pack some very unique punches, whether that be in the form of different shades of magic, pinpoint accuracy, a swirling tornado of steel and steam, or, well, a train. There is some notable diversity, however, in the four playable classes currently accessible in Torchlight 3. Related: Torchlight 3 Trailer: How Forts & Fort Customization Work It might not be anything fancy, but it is a pleasant callback both to its Torchlight forerunners and the classic dungeon crawlers of the early days of RPG gaming - Diablo with a Funko Pop aesthetic if you will. It has taken the form of an ultra-simplified RPG boiling down level gains to the distribution of skill points amongst set trees and looting for gear to properly power up the player - including the unusual relics, who provide their own distinct skill trees to their bearers. However, with the recent release of the early access beta, the long-suffering dungeon crawler seems to have finally found its feet. The game has gone through a series of changes over the course of its two-year development process it has bounced between developers and studios, soldiered on through sudden delays and identity crises, even changed from a far-reaching MMO to a form closer to its RPG series predecessors. The path that leads to the current state of Torchlight 3 is one that is long and especially winding.